A Fun, Dynamic With Cool Graphics!
Ubisoft says Assassin’s Creed Shadows will have fewer ‘hand-held’ map icons, more player exploration.
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Genre | News |
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Update | January 18, 2025 |
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A Fun, Dynamic With Cool Graphics!
Name | |
---|---|
Publisher | |
Genre | News |
Size | 34 MB |
Version | |
Update | January 18, 2025 |
MOD | MOD APK MENUE |
Get it On |
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Assassin’s Creed Shadows is – assuming it isn’t delayed a third time – almost upon us, and in the run-up to its March launch, Ubisoft is continuing its series of deep dives highlighting some of the ways this latest installment will come about. will break from tradition. And this time around, it’s the turn of the survey, which promises to be a little more players and less like an explosion in the map marker factory.
in his Latest blog postUbisoft says Assassin’s Creed Shadows makes “significant and incremental changes” to exploration to “promote a unique sense of discovery” as players roam the world. The aim, it explains, is to move away from the abundance of ‘hand-held’ map icons and markers to an open world where information is “the key (and) form of reward”. So, instead of being immediately showered with points of interest, players will have to discover and obtain information – directly, through their spies, or through NPCs on their journey.
For example, the world map will initially only show region names and vague hints at potential key locations, with more details being revealed as the player explores regions, subregions, and local locations. In particular, the player will eventually receive scouts that can be sent in advance to reveal more precise locations for search purposes.
One of Assassin’s Creed’s most iconic exploration features has also been revamped, with the point of view – AKA synchronization point – now behaving slightly differently. In Shadows, synchronization will no longer reveal a clutter of map icons in large areas, instead revealing nearby points of interest that can be manually tagged and added to the compass. Ubisoft says the goal is to give players a “more determined and active way to find their next adventure.”
In a similar way, the classic pair of eagles has already been driven, and players will have to find a good point to observe the surrounding area and plan their way, manually search and tag the valuables, enemies, etc.
Also new is a safe house – called “kakurega” – that players can get. These provide “safe” fast travel points (discovered sights also unlock fast travel, but these are often in dangerous enemy areas), as well as other useful functions. For example, players can refill money, tools, and ammunition; access to their storage; manage and accept contracts; Increase scouts, and manage allies who can be called for help.
Elsewhere in Ubisoft’s update, there’s mention of Assassin’s Creed Shadows’ Objective Board – a version of the visual quest log previously seen in Mirage, which expands to display new goals and objectives as more characters and challenges become available. Or rather, it reveals clues that point to the location of new opportunities, which the players must work together for a very specific direction – unless they want their scouts to do the hard work for them.
Ubisoft also highlighted Shadows’ Pathfinder tool, which included more unclimbable scenery this time round – intended to help players avoid false shortcuts that would increase their travel time. When a quest is tracked and its location is revealed (or when the player places a marker on the map themselves), the Pathfinder can be used while on horseback to draw a white line on the ground showing the shortest route to the player’s destination.
A few mining details can be found in Ubisoft’s latest blog post – And if that gets you excited enough, Assassin’s Creed Shadows is now due to launch for Xbox Series X/S, PS5, and PC on 20th March. Ubisoft recently postponed the game’s release again (it was previously scheduled for February 14) as it explores possible sales options.
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